DETUROPE - The Central European Journal of Regional Development and Tourism 2012, 4(3):56-70 | DOI: 10.32725/det.2012.020
U ovom radu je predstavljeno praktično rešenje za interakciju studenata sa softverskim-hardverskim sistemima u edukaciji. Razvoj nauke i tehnologije je omogućio značajne pomake u unapređenju metoda prezentovanja gradiva studentima. Glavni cilj ovog rada je bio da se omogući studentima da ostvare dublji uvid u elementarne tehnike potrebne za dizajniranje, implementaciju i ostvarivanje sinergije između softverskih i hardverskih komponenti korišćenih u testiranju algoritama za digitalnu obradu signala u realnom vremenu. Naglasak je stavljen na razvoj digitalnih signalnih blokova koji služe kao intuitivna sprega između studenata i DSP sistema putem eliminacije bilo kakvog komplikovanog interfejsa. Tokom godina je zaključeno da studenti gube većinu vremena na savladavanje korisničkog interfejsa nakon čega im ostaje mnogo manje vremena za savladavanje ključnih delova gradiva. Ovo pogotovo važi u slučaju ugrađenih hardverskih sistema iz razloga što je potrebno savladati više različitih softverskih paketa. Razvijeni softverski sistem omogućava studentima da se koncentrišu samo na jedan grafički interfejs koji je projektovan da adresira sve aspekte projektovanja ugrađenih sistema - od simulacije algoritama do hardverske implementacije. Kroz rad sa studentima je zaključeno da razvijeni DSP blokovi predstavljaju veoma dobru ispomoć u edukacionom procesu. Pošto su se za izvođenje nastave koristili fizički hardverski sistemi u testiranje su bile uključene i smetnje iz stvarnog sveta što je rezultiralo dobijanjem robusnih algoritama. Glavna prednost ovakvog pristupa leži u činjenici da je težište u edukacionom procesu premešteno iz pukog prisustva prezentaciji gradiva na aktivno učešće u savladavanju nove materije.
This paper presents a practical solution for interaction between students and software/hardware systems in education. The development of science and the technology allowed significant enhancements to the methods in presentation of new materials to students. The main purpose of this research was for the students to gain some basic insight into elementary techniques needed for design, implementation and merging of hardware and software components used in testing of the algorithms for digital signal processing in real time. Main goal was to develop Digital Signal Blocks (DSP) which would be used as intuitive bridge between students and DSP systems by eliminating obscure software interface. Over the years it was established that students waste the majority of their time in classes on adopting software interface which leaves them with very little time to master the key principles in the curriculum. This is especially true in the case of the embedded systems because there students must learn to work with several software packets. The developed software system allows students to concentrate on just one graphical interface which is intended to handle every aspect of embedded system design - from algorithm simulation to the hardware implementation. Through the work with the students it was concluded that the developed DSP blocks presented very good assistance in educational process. Since real hardware systems were used in this case noise was introduced in the system which does not exist in simulation software and therefore this option produced much larger capabilities for development of the robust algorithms. The advantage of this approach lies in the fact that the anchor point in education was transferred from the mere observation of the lecture presentation to the active participation in the aggregation of the new material.
Published: October 31, 2012 Show citation
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